Archive for the ‘ Game Art ’ Category
Jon Schindehette has an interesting post over at the WotC site about art style, specifically when it somes to armor. He ends with the following conclusion: Armor should look appropriate to the culture, environment, materials available, and technology, first and foremost. If the armor doesn’t pass that test, then it doesn’t matter whether it is [ READ MORE ]
Creativity circa 1991, little has changed since then as John Cleese aptly observes in this lecture. No new research has been done, obviously because it’s a dead end research. So what distinguished creative people from not (so) creative people? The ability to PLAY. Worth watching if you feel you are good at it (playing). Checklist [ READ MORE ]
With the recent announcement of a new World of Warcraft expansion, Blizzard has confirmed my belief that their transformation from a cult game company to a mainstream one is complete. Blizzard wants to be the Disney of video games now. Also, they also want to move their sinking (subscription numbers wise) flagship to shallow water [ READ MORE ]
Looking at the coverage from Blizzcon 2011, I had a sudden realization: Blizzard cannot survive on cult games any more, they need blockbusters! With the wild success of World of Warcraft, Blizzard has turned from a company specializing in cult games for hardcore gamers to a generic game company producing for the average Joe. It’s [ READ MORE ]
I played Warhammer Online for 2 months when it first launched. After a few server merges, I gave up the game. It was too much like WoW… except the PvP scenarios were a ton of fun (and gave XP). So imagine my delight, when I learned that Mythic is working (putting the finishing touches) on [ READ MORE ]
Have you “played” any of those fantasy RPG books back in the day? I know I did my fair share of them. Thanks to Bat in the Attic, I discovered a new way to enjoy Fighting Fantasy books – on Kindle! Kindle will roll the dice, manage your character sheet, etc. It is combining the [ READ MORE ]
Everyone has their favorite RPG class. I am a bit slow when it comes to APM (actions per minute), so I prefer nukers who can pick their fights and with a few shots kill someone. It’s not that I dont enjoy being a super tough warrior who can initiate fights and get away from almost [ READ MORE ]
Looking back at the original Diablo, it is still a source of inspiration when it comes to character design. Mostly because of production constraints, Blizzard has opted for a very minimalist approach to character design. It boiled down to the three classic RPG archetypes: Warrior Role: melee, bruiser, tank (Riftforge equivalent: Guardians) Summary: Excellent defense, [ READ MORE ]
If you are a car aficionado (ok, you watch Top Gear occassionally), you’ve probably heard about VW new pickup truck: Amarok. The second I saw it, I knew something was very wrong. They stole the name for my Wolfblood tribe and put it on a truck! Who cares I took it from Inuit because it [ READ MORE ]
Character design has changed a lot in the last 15 years. However, this isn’t a “decade in review” post. It’s more of rant really and the thing that irked me is the double pistols crossbows of Diablo 3 Demon Hunter as presented at the Diablo 3 panel discussions. Some Eidos fans might have a problem [ READ MORE ]
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