Archive for the ‘ Game Design ’ Category
Zynga has finally hit the big time, if you define big time as a perfectly timed IPO. For a company that was founded only in 2007 on by copying a poker site, they have come a long way. Or have they? When Mark Pincus started the company in 2007, he took a big gamble by [ READ MORE ]
Riftforge is finally open for a limited public playtest. You can start playing immediately by entering this secret passcode – SOFIA. eu.riftforge.com Playtest objectives Riftforge playtest objectives are two and we expect your feedback on both: Collect balancing data on the RPG classes Improve the interface and overall interaction with the game Playtest feature list [ READ MORE ]
As a big fan of tactical RPGs, I often browse GOG for old games that have stood the test of time. I have re-played Icewind Dale a few times through the years but I wanted something a bit different, yet D&D. So I reviewed the comments and found that at with the Christmas promotion, you [ READ MORE ]
Another Blizzcon post, this time dealing with WoW’s new talent system. Or rather, lack of talent system: Today’s Blizzcon announced many exciting things, including the removal of one of vanilla WoW’s crown jewels, the talent tree system. Completely gone. You now pick a “spec” and then get to pick one talent every 15 levels. No [ READ MORE ]
Looking at the coverage from Blizzcon 2011, I had a sudden realization: Blizzard cannot survive on cult games any more, they need blockbusters! With the wild success of World of Warcraft, Blizzard has turned from a company specializing in cult games for hardcore gamers to a generic game company producing for the average Joe. It’s [ READ MORE ]
I played Warhammer Online for 2 months when it first launched. After a few server merges, I gave up the game. It was too much like WoW… except the PvP scenarios were a ton of fun (and gave XP). So imagine my delight, when I learned that Mythic is working (putting the finishing touches) on [ READ MORE ]
I recently completed two Drizzt trilogies in the span of a week. I started reading chronologically: first, the Dark Elf trilogy; and then, the Icewind Dale trilogy. The books have built quite a fan base, judging by the comments at Amazon. As a big fan of roleplaying games (AD&D in particular), I thought the books [ READ MORE ]
Google+ Board games could be pretty near, according to Bat in the Attic. So what kind of features do we need in order to play a roleplaying game like AD&D online? My list would be: Party Character sheets Dice rolling Battle maps Campaign map NPC interactions (portraits, descriptions) Dungeon Master tools Whiteboard/blackboard for free drawing [ READ MORE ]
Of course, I meant to use the full title of the 1964 Kubrick movie but I ran out of space. So here it is: Dr. Strangelove or How I Learned to Stop Worrying and Love the Crunch. Yes, crunch, that’s right. So who is Dr. Strangelove in this case? According to some game blogs I [ READ MORE ]
Winning Civilization 5 on Deity difficulty is a serious test for one’s sanity. It’s not a strategy game, it becomes a fantasy RPG, where you play the kid that rolled 7′s and 8′s for all his attributes: weak, stupid, and poor. In my latest game, Persia has conquered all three nations but me (still friends) [ READ MORE ]
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