Archive for the ‘ Game Design ’ Category
Jon Schindehette has an interesting post over at the WotC site about art style, specifically when it somes to armor. He ends with the following conclusion: Armor should look appropriate to the culture, environment, materials available, and technology, first and foremost. If the armor doesn’t pass that test, then it doesn’t matter whether it is [ READ MORE ]
Creativity circa 1991, little has changed since then as John Cleese aptly observes in this lecture. No new research has been done, obviously because it’s a dead end research. So what distinguished creative people from not (so) creative people? The ability to PLAY. Worth watching if you feel you are good at it (playing). Checklist [ READ MORE ]
Zynga has been long know for being run by spreadsheet people and not game people (see video “Monetizing like Zynga“). It seems now that in addition to spreadsheets, they are masters of cognitive biases. A new paper by Juho Hamari details who social games have taken Daniel Kahneman’s book Thinking, Fast and Slow and implemented [ READ MORE ]
Zynga has finally hit the big time, if you define big time as a perfectly timed IPO. For a company that was founded only in 2007 on by copying a poker site, they have come a long way. Or have they? When Mark Pincus started the company in 2007, he took a big gamble by [ READ MORE ]
Riftforge is finally open for a limited public playtest. You can start playing immediately by entering this secret passcode – SOFIA. eu.riftforge.com Playtest objectives Riftforge playtest objectives are two and we expect your feedback on both: Collect balancing data on the RPG classes Improve the interface and overall interaction with the game Playtest feature list [ READ MORE ]
As a big fan of tactical RPGs, I often browse GOG for old games that have stood the test of time. I have re-played Icewind Dale a few times through the years but I wanted something a bit different, yet D&D. So I reviewed the comments and found that at with the Christmas promotion, you [ READ MORE ]
Another Blizzcon post, this time dealing with WoW’s new talent system. Or rather, lack of talent system: Today’s Blizzcon announced many exciting things, including the removal of one of vanilla WoW’s crown jewels, the talent tree system. Completely gone. You now pick a “spec” and then get to pick one talent every 15 levels. No [ READ MORE ]
Looking at the coverage from Blizzcon 2011, I had a sudden realization: Blizzard cannot survive on cult games any more, they need blockbusters! With the wild success of World of Warcraft, Blizzard has turned from a company specializing in cult games for hardcore gamers to a generic game company producing for the average Joe. It’s [ READ MORE ]
I played Warhammer Online for 2 months when it first launched. After a few server merges, I gave up the game. It was too much like WoW… except the PvP scenarios were a ton of fun (and gave XP). So imagine my delight, when I learned that Mythic is working (putting the finishing touches) on [ READ MORE ]
I recently completed two Drizzt trilogies in the span of a week. I started reading chronologically: first, the Dark Elf trilogy; and then, the Icewind Dale trilogy. The books have built quite a fan base, judging by the comments at Amazon. As a big fan of roleplaying games (AD&D in particular), I thought the books [ READ MORE ]
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