Archive for the ‘ Level Design ’ Category
As a big fan of tactical RPGs, I often browse GOG for old games that have stood the test of time. I have re-played Icewind Dale a few times through the years but I wanted something a bit different, yet D&D. So I reviewed the comments and found that at with the Christmas promotion, you [ READ MORE ]
Another Blizzcon post, this time dealing with WoW’s new talent system. Or rather, lack of talent system: Today’s Blizzcon announced many exciting things, including the removal of one of vanilla WoW’s crown jewels, the talent tree system. Completely gone. You now pick a “spec” and then get to pick one talent every 15 levels. No [ READ MORE ]
I played Warhammer Online for 2 months when it first launched. After a few server merges, I gave up the game. It was too much like WoW… except the PvP scenarios were a ton of fun (and gave XP). So imagine my delight, when I learned that Mythic is working (putting the finishing touches) on [ READ MORE ]
I just stumbled across this post form Ghostcrawler, who’s got the unthankful job to explain to the WoW healers why Blizzard hates healers. Now, before you get into his 2-page post and the 600+ comments below it, let’s make one thing very clear: Everybody hates Healers! Even healer hate healers, judging by the comments. The [ READ MORE ]
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